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MOBILE GAME
LOCALIZATION

Localization for live-ops mobile games, from in-game text and hotfixes to store pages.

LCP Localizations localizes mobile games with frequent updates, mainly strategy titles.

Clients include Lilith Games, its largest account, and 37Games. Each language is handled by dedicated translators who stay on the game for its whole life cycle, supported by lead editors, LQA testers, engineers and project managers.

Live-ops localization

  • 01

    DEDICATED TRANSLATORS PER LANGUAGE

    The same linguists work on every update and remain available at short notice.

  • 02

    HOTFIXES IN 2 TO 3 HOURS

    Short projects for updates, fixes, marketing messages and player notifications, completed within 2 to 3 hours of the request.

  • 03

    VOLUME

    Up to 40,000 to 50,000 words per week per language during live operations.

  • 04

    CONSISTENCY

    Events, seasons, balance patches and store updates go through the same team, glossary and translation memory.

In-game localization

Mobile games follow the same process as full game localization: a brief, a dedicated team, glossary and translation memory, translation with queries, lead editor review and automated QA. Localized text is then checked in context on mobile devices and emulators through localization QA, to catch truncation and layout issues on small screens.

Most of the studio's mobile work is on strategy games, 4X in particular. It also covers gacha and idle games.

Store pages, ASO and ads

Store descriptions and keywords are localized for each market to support app store optimization (ASO). Ads, marketing copy and player notifications are localized with the same glossary as the game.

Community support

Native-language player support and community management for each market, provided with a partner studio.

AIPE for non-creative text

For limited budgets or secondary markets, projects can combine full localization for events, lore and marketing with AI post-editing (AIPE) for menus, hotfix notes and other non-creative text. AI is used only at the client's request.

Case study: Lilith Games

Lilith Games localizes its mobile strategy portfolio, including 4X titles, with LCP Localizations. Game names are covered by NDA. Alongside regular content updates, the fixed translators for each language handle hotfix projects: updates, fixes, marketing messages and player notifications, each completed within 2 to 3 hours.

Languages
Italian, German, Russian, French, Spanish (Latin America), Indonesian, Thai, Polish
Volume
About 30,000 words per month per language
Hotfix turnaround
2 to 3 hours
Process
Full localization process plus on-call hotfix support

"We could not be more pleased with LCP Localizations' performance as our now go-to localization partner for German and Polish."

Murph C., Lilith Localization Team

Pricing and tools

Translation, AIPE and editing or proofreading are priced per word, and LQA per hour. For live-ops games with steady volume, a monthly retainer on an annual contract is available at reduced rates. There are no minimum fees or project management fees, and minor source updates up to 300 words are retranslated free of charge.

Projects run in Phrase or memoQ, or in the client's tools. Supported formats include XLSX, CSV, DOCX and PO.

Free test and pilot project

FREE TEST

300 to 500 words, completed in 2 to 3 days, to evaluate the translators or LQA testers. There is no obligation to continue.

PILOT PROJECT

A one-off project, or one month for clients with steady volume, used to evaluate translation quality, coordination and consistency over time. Billed at 30% below the agreed rates.

Team

CO-FOUNDER / LOCALIZATION MANAGER

Xavier Montemurro

A translator by training, Xavier manages localization projects and client communication. LinkedIn

CO-FOUNDER / TECHNICAL MANAGER

Stefan Cirnu

Stefan is responsible for the company's backend and development. LinkedIn