EFIGS Localization

EFIGS localization is the go-to game localization package for any studio that’s looking to expand in Europe. We charge €0.10-0.12 per word per language. Then there’s CJK, essential to gain more sales in Asia, which we provide at €0.08-0.11.

Want to expand in Europe and Asia?

Send us your project details and your desired target languages. We’ll get back to you with a quote.

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Games we localized 60+ titles, plus 9 under NDA

What EFIGS, FIGS and CJK Mean

EFIGS stands for English, French, Italian, German and Spanish. FIGS is basically the same pack without English, as it’s usually the source language. CJK stands for Chinese, Japanese and Korean.

Don’t underestimate variants. We have different teams for each language variant:

  • Latin American Spanish
  • Canadian French
  • Traditional Chinese: used in Taiwan and Hong Kong, while CJK usually refers to Simplified Chinese (Mainland China).

A special mention goes to Brazilian Portuguese: not formally included in FIGS, but one of the absolute most requested languages in game localization.

How Much Does FIGS Localization Cost?

Our rates for French, Italian, German and Spanish go from €0.10 to €0.12 per source word. For example, a 10,000-word game would cost you between €1,000 and €1,200 per language.

How Much Does CJK Localization Cost?

The rates for Simplified Chinese, Traditional Chinese, Japanese and Korean sit at around €0.08-€0.11 per source word depending on the language. For example, the same 10,000-word game would cost you between €800 and €1,100 per language.

All prices include translation, editing, proofreading and QA. We have no minimum order and no project management fees.

Also, here’s something unique: say you already ordered translations, but you need to change a few parts of the text before launch. We can revise our translations at no additional cost.

FIGS vs CJK: Text Length

Languages like German and French typically take 30% more space than English. On the flip side, Chinese and Japanese take much less. The length difference usually causes display issues like overflows or bleeding. Adding character limits is a common measure, but honestly adding limits to every single string would be unthinkable.

A more practical solution is localization testing: native testers play your localized build and log each bug with a suggested fix. We charge €27-35 per hour.

Translation Process and Delivery Times

All text goes through our 3-phase process: translation by a native game translator, proofreading by a lead editor and automated QA.

Unlike many other providers, our EFIGS localization service involves no machine translation at any step.

We support 25+ language pairs and have a max daily capacity of 2,500 to 3,000 words per language. For tight deadlines or spikes in volume, we’re always available to build larger teams and reach a higher daily capacity.

Ready to Add FIGS or CJK?

Send us the word count, the languages and your launch date. We’ll get back to you with a quote.