Mobile Game Localization
Our mobile game localization services help you expand to 25+ markets. We support daily updates and same-day deliveries. Trusted by Lilith Games, 37Games and Glaciers Game.
Are you running a live game and want to expand?
Send us your languages and monthly volume. We’ll get back to you with a quote.
Games we localized 60+ titles, plus 9 under NDA
Live Ops Localization
Mobile games (and live-service titles in general) get updated on a daily basis and need a team that supports continuous localization.
Our specs for continuous localization needs:
- Daily capacity of up to 3,000 words per translator
- Same-day availability for source updates
- Weekly TM and TB management sessions
Our specs are topped off by our core strengths: adaptability and our long-term formula.
- Long-term teams of native localization and LQA specialists, lead editors and back-up resources for predictable quality throughout the full game’s lifecycle.
- We plug directly into your preferred communication channels, tools and workflows with minimal on-boarding times.
Mobile Game Translation and LQA
We translate in-game text, store listings, ASO keywords, ads (playable ads included), and all marketing copy. All text goes through our 3-phase process: translation by a native game translator, proofreading by a lead editor and automated QA.
For LQA, other than emulators for standard sessions, we have a wide range of mobile devices, from low to high-end.
Case Study: Lilith Games
We regularly work with Lilith Games, the Shanghai studio behind mobile hits like Rise of Kingdoms and AFK Arena.
Given the almost daily need for hotfixes, we support deliveries within 2-3 hours from the assignment thanks to our dedicated team of localization specialists.
Need the same pace for your game? Just let us know and we’ll build the team for you.
“We could not be more pleased with LCP Localizations’ performance as our now go-to localization partner for German and Polish.”
How Much Does Mobile Game Localization Cost?
Our standard translation rates go from €0.08 to €0.14/word, while LQA rates go from €27 to €45/hour, depending on the language. We have no minimum orders and don’t charge any project management fees.
Here are three examples to show the usual costs and discounts for one language, German in this case.
Small Mobile Game
Example: a game of about 8,500 words, including in-game text, store listing, ASO keywords and ads.
| Service | Volume | Cost |
|---|---|---|
| Translation | 8,500 words | €850-1,020 |
| LQA | 4 hours | €120-140 |
| Total | €970-1,160 |
Game with Monthly Updates
Example: 10,000 words of new content per month.
| Standard rate | Long-term rate (10% off) | |
|---|---|---|
| Cost per month | €1,000-1,200 | €900-1,080 |
| Saving per year | €1,200-1,440 |
Note: the 10% above is a sample discount. We usually offer a discount to clients with recurring volume.
Game with Daily Updates
Example: 30,000 words of new content per month.
| Standard rate | Monthly retainer | |
|---|---|---|
| Cost per month | €3,000-3,600 | €2,100-2,500 |
| Saving per year | €10,800-13,200 |
Need a Localization Team for Your Mobile Game?
Tell us about the game, the languages and how often you update, and we’ll get back to you with a quote.





