LCP Localizations is a game localization company that translates, edits and proofreads video games into 25+ languages.
Each project is assigned a dedicated team of translators, lead editors, LQA testers, engineers and project managers, with backup linguists for continuity. The same team stays on a game from its first build through every update. To date the studio has localized more than 40 games, with 9 more under NDA.
What full localization includes
Case study: Citadelum, Abylight Studios
Citadelum is a city builder set in a mythological version of Ancient Rome, developed by the Spanish studio Abylight and released on PC in October 2024. Players build a city, trade, command legions and manage their relationship with the Roman gods.
- Languages
- French, Japanese, German
- Volume
- 35,000 words
- Timeline
- 2 weeks
The project followed the standard process above: a brief with Abylight's team, one team per language, a glossary covering the game's extensive Roman and mythological terminology, translation with queries, lead editor review and automated QA.
"LCP Localizations is a great partner. Always responsive, easy to work with, and passionate about our games."
Alex Salu, Marketing & Publishing Support, Abylight Studios
Languages
Localization into 25+ languages, including regional variants:
- French
- Italian
- German
- Spanish (Spain)
- Spanish (Latin America)
- Portuguese (Portugal)
- Portuguese (Brazil)
- Dutch
- Polish
- Czech
- Russian
- Ukrainian
- Chinese (Simplified)
- Chinese (Traditional)
- Korean
- Japanese
- Vietnamese
- Thai
- Malay
- Indonesian
- Turkish
- Arabic
- Romanian
- Swedish
- Danish
- Norwegian
- Finnish
AI post-editing (AIPE)
LCP Localizations uses AI only at the client's request. AI post-editing (AIPE) is a separate service in which professional linguists review and correct AI output. It is recommended in three cases:
- Low-budget games, or games with little creative text.
- Markets that a studio wants to serve but that generate limited revenue.
- Hybrid projects, where lore, dialogue, flavor text and marketing receive full localization, and menus, hotfix notes and other non-creative text go through AIPE.
Voice-over, dubbing and subtitles
Voice-over, dubbing and subtitles are produced with a partner studio. They follow the same glossary and style guide as on-screen text, so spoken and written content stay consistent.
Pricing, capacity and tools
Pricing. Translation, AIPE and editing or proofreading are priced per word. LQA is priced per hour. Quotes depend on the type of client (indie studio, publisher, mobile developer), the volume and the expected continuity. Clients with steady volume can choose a monthly retainer on an annual contract at reduced rates. More on how game localization is priced.
Capacity. The base output is 2,500 to 3,000 words per day for each language, including editing and proofreading. For larger releases or tight deadlines the team is expanded.
Tools and formats. Projects run in Phrase or memoQ, or in the client's own tools and workflow. Supported formats include XLSX, CSV, DOCX and PO.
Communication. Clients can work through a single project manager or communicate directly with the linguists.