SERVICES / FULL LOCALIZATION

GAME LOCALIZATION
SERVICES

Translation, editing and proofreading by one dedicated team, from the first brief to post-launch updates.

LCP Localizations is a game localization company that translates, edits and proofreads video games into 25+ languages.

Each project is assigned a dedicated team of translators, lead editors, LQA testers, engineers and project managers, with backup linguists for continuity. The same team stays on a game from its first build through every update. To date the studio has localized more than 40 games, with 9 more under NDA.

What full localization includes

  • 01

    DEDICATED TEAM

    Translators, lead editors and backups assigned for the full length of the project, with no rotation between jobs.

  • 02

    GLOSSARY, STYLE GUIDE AND TM

    Built before translation starts, maintained over time, and supported by training material for the team.

  • 03

    TRANSLATION, EDITING AND PROOFREADING (TEP)

    Every string is translated by a game localization specialist, then reviewed by a lead editor for accuracy, consistency, style and tone. More in the guide to TEP localization.

  • 04

    MANUAL AND AUTOMATED QA

    On every delivery, with in-game localization QA available as an addition.

  • 05

    POST-LAUNCH SUPPORT

    Updates, hotfix changes and revisions handled by the same team.

  • 06

    NO HIDDEN COSTS

    No minimum fees, no project management fees, and free retranslation of minor source updates up to 300 words.

Localization process

  1. BRIEF

    A call with the development team covers the game, its vision, target markets, style and production constraints.

  2. TEAM SETUP

    Linguists are selected for their experience with the game's genre and setting.

  3. GLOSSARY AND TM

    Key terms, character names and UI labels are defined in a glossary and style guide, kept current alongside the translation memory.

  4. TRANSLATION AND QUERIES

    Translators work in context and send queries to the developers wherever the source is ambiguous.

  5. EDITING

    A lead editor reviews the full translation.

  6. QA AND DELIVERY

    Automated QA checks run on every file before delivery in the client's format.

  7. POST-LAUNCH SUPPORT

    Updates, hotfix changes, adjustments requested by the client, and revisions.

Case study: Citadelum, Abylight Studios

Citadelum is a city builder set in a mythological version of Ancient Rome, developed by the Spanish studio Abylight and released on PC in October 2024. Players build a city, trade, command legions and manage their relationship with the Roman gods.

Languages
French, Japanese, German
Volume
35,000 words
Timeline
2 weeks

The project followed the standard process above: a brief with Abylight's team, one team per language, a glossary covering the game's extensive Roman and mythological terminology, translation with queries, lead editor review and automated QA.

"LCP Localizations is a great partner. Always responsive, easy to work with, and passionate about our games."

Alex Salu, Marketing & Publishing Support, Abylight Studios

Languages

Localization into 25+ languages, including regional variants:

  • French
  • Italian
  • German
  • Spanish (Spain)
  • Spanish (Latin America)
  • Portuguese (Portugal)
  • Portuguese (Brazil)
  • Dutch
  • Polish
  • Czech
  • Russian
  • Ukrainian
  • Chinese (Simplified)
  • Chinese (Traditional)
  • Korean
  • Japanese
  • Vietnamese
  • Thai
  • Malay
  • Indonesian
  • Turkish
  • Arabic
  • Romanian
  • Swedish
  • Danish
  • Norwegian
  • Finnish

AI post-editing (AIPE)

LCP Localizations uses AI only at the client's request. AI post-editing (AIPE) is a separate service in which professional linguists review and correct AI output. It is recommended in three cases:

  • Low-budget games, or games with little creative text.
  • Markets that a studio wants to serve but that generate limited revenue.
  • Hybrid projects, where lore, dialogue, flavor text and marketing receive full localization, and menus, hotfix notes and other non-creative text go through AIPE.

Voice-over, dubbing and subtitles

Voice-over, dubbing and subtitles are produced with a partner studio. They follow the same glossary and style guide as on-screen text, so spoken and written content stay consistent.

Pricing, capacity and tools

Pricing. Translation, AIPE and editing or proofreading are priced per word. LQA is priced per hour. Quotes depend on the type of client (indie studio, publisher, mobile developer), the volume and the expected continuity. Clients with steady volume can choose a monthly retainer on an annual contract at reduced rates. More on how game localization is priced.

Capacity. The base output is 2,500 to 3,000 words per day for each language, including editing and proofreading. For larger releases or tight deadlines the team is expanded.

Tools and formats. Projects run in Phrase or memoQ, or in the client's own tools and workflow. Supported formats include XLSX, CSV, DOCX and PO.

Communication. Clients can work through a single project manager or communicate directly with the linguists.

Free test and pilot project

FREE TEST

300 to 500 words, completed in 2 to 3 days, to evaluate the translators or LQA testers. There is no obligation to continue.

PILOT PROJECT

A one-off project, or one month for clients with steady volume, used to evaluate translation quality, coordination and consistency over time. Billed at 30% below the agreed rates.

Team

CO-FOUNDER / LOCALIZATION MANAGER

Xavier Montemurro

A translator by training, Xavier manages localization projects and client communication. LinkedIn

CO-FOUNDER / TECHNICAL MANAGER

Stefan Cirnu

Stefan is responsible for the company's backend and development. LinkedIn

Testimonials

★★★★★ / LANGLINK LOCALIZATION SOLUTIONS

"LCP Localizations consistently delivers accurate, high-quality localization services. I confidently recommend LCP as your go-to localization partner."
Ray Xu, Director of Operations