Indie Game Localization
Our indie game localization services bring your gem to players in 25+ languages. We provide fast, reliable long-term teams and top-notch quality, backed by 60+ localized games.
Want to localize your indie game?
Send us your project details and your desired target languages. We’ll get back to you with a quote.
Games we localized 60+ titles, plus 9 under NDA
How Much Does Indie Game Localization Cost?
Our rates go from €0.08 to €0.14 per source word depending on the language. All prices include translation, editing, proofreading and QA. We have no minimum order and no project management fees.
For example, a 10,000-word game would cost you between €800 and €1,400 per language.
On a tight budget? You can start with your best-performing languages, and gradually add the others once you notice improvements in sales and engagement.
If you’re working on a gameplay-focused game with basically no lore or creative dialogues, you may consider AI post-editing from €0.06 per word as a cheaper option.
Our Translation Process
All our projects include at least two professionals per language (more depending on the workload) and a 3-phase process:
- A native game translator, picked based on genre-specialty from our pool of 500+ tested linguists, writes the translation from scratch
- A lead editor proofreads the translation, fixing any issue and improving language quality
- Automated QA checks variables, tags and terminology consistency before delivery
Unlike many other providers, our game translation service involves no machine translation at any step.
“LCP Localizations is a great partner. Always responsive, easy to work with, and passionate about our games.”
Languages and Turnaround Time
We support 25+ language pairs and have a max daily capacity of 2,500 to 3,000 words per language. The typical indie game localization project takes around 3-5 days to complete, based on complexity, context and related questions, and time zone differences.
For time-sensitive projects, we’re also available to build larger teams to reach a higher daily capacity.
Supported File Formats and Engines
We accept any file format as long as there’s translatable text, be it a .csv, .po or a plain .xlsx. We even dealt with .txt!
We support all major engines for PC (Steam included), console and mobile:
- Unity
- Unreal
- Godot
- RPG Maker
- Roblox
- Defold
- GameMaker
- Ren’Py
- Cocos Creator
Post-Launch Support
It’s one of our core values: we build teams that last. We retain the same translators who localized your game for your future patches, DLC and even a sequel.
Our long-term formula far beats the first-come, first-served basis most localization agencies use. Stable teams know your game inside out, grow attached to it and above all, guarantee predictable quality.
Got an Indie Game to Localize?
Send us the word count, the languages and your launch date. We’ll get back to you with a quote.





