HANDCRAFTED GAME LOCALIZATION
FOR MOBILE AND PC GAMES, IN 25+ LANGUAGES
One dedicated team of translators, editors and LQA testers stays on the game from the first build to every update.
DEDICATED
LOCALIZATION TEAMS
FOR EACH GAME
Each game gets its own team: translators, lead editors, LQA testers and a project manager.
The team works inside the studio's own workflow and tools, like an in-house department rather than an external vendor.
- 01
FLEXIBLE SCALING
Larger teams for peak production months.
- 02
NO LINGUIST ROTATION
The same linguists on every build and update.
- 03
NO MINIMUM ORDER
From a few strings to full releases, at the agreed rates.
HOW A PROJECT
RUNS
-
BRIEF
The game, target markets, style, assets and deadlines.
-
TEAM SETUP
Linguists chosen for the game's genre, plus LQA testers and a project manager.
-
LOCALIZATION & LQA
Translation, editing and proofreading, then testing inside the build.
-
DELIVERY & UPDATES
Files in the studio's format, then every update after launch.
OUR SERVICES
Six services, one team model.
-
01
Full Localization
Translation, editing and proofreading by a dedicated team, with glossary and translation memory.
-
02
Localization Quality Assurance
In-game linguistic testing. Every text issue logged with a screenshot and a ready fix.
-
03
Mobile Game Localization
Live-ops localization with hotfixes in 2 to 3 hours, store pages and ASO.
-
04
AI Post-Editing
AI output reviewed and corrected by linguists. Used only on request.
-
05
Voice-Over and Subtitling
Recorded or AI-cloned voices, subtitles and mastering, with partner studios.
-
06
Community Support
Native-language player support and community management, with partner studios.
GAMES WE
LOCALIZED
Localization, LQA and live ops for indie, PC and mobile titles.
SOMA
NARRATIVE HORROR · FRICTIONAL GAMES





























