Game Localization Cost
How much does game localization cost? Our rates start from €0.08/word for translation, AI post-editing from €0.06/word and LQA from €27/hour. Also, we don’t have minimum orders and don’t charge management fees.
Want the exact pricing for your project?
Send us your project details and your desired target languages. We’ll get back to you with a quote.
Games we localized 60+ titles, plus 9 under NDA
Game Translation Rates per Word
As per industry standard, we charge per source word. This rate covers each project from start to finish: preparations, translation, editing and proofreading, and pre-delivery QA. Here are our rate ranges from English:
| Languages | Rate per word |
|---|---|
| Japanese, Korean, Chinese (Simplified), Chinese (Traditional), Vietnamese, Thai, Malay, Indonesian, Arabic | €0.08-0.11 |
| Polish, Czech, Russian, Ukrainian, Turkish | €0.08-0.11 |
| Swedish, Danish, Norwegian, Finnish | €0.12-0.14 |
| French, Italian, German, Spanish (Spain), Spanish (Latin America), Portuguese (Portugal), Portuguese (Brazil), Dutch | €0.10-0.12 |
AI Post-Editing Rates per Word
AIPE in game localization is usually not the best choice, but there are exceptions. If you’re working on a game with close to no creative text (dialogues, lore and related), you may have excellent results with this service. It costs about 30% less than fully human translation.
| Languages | Rate per word |
|---|---|
| Japanese, Korean, Chinese (Simplified), Chinese (Traditional), Vietnamese, Thai, Malay, Indonesian, Arabic | €0.06-0.075 |
| Polish, Czech, Russian, Ukrainian, Turkish | €0.065-0.075 |
| Swedish, Danish, Norwegian, Finnish | €0.09-0.10 |
| French, Italian, German, Spanish (Spain), Spanish (Latin America), Portuguese (Portugal), Portuguese (Brazil), Dutch | €0.065-0.08 |
LQA Rates per Hour
Native testers play your localized build and log each bug with a suggested fix. This service is billed per hour of work, and one hour usually covers around 2,000-2,500 words.
| Languages | Rate per hour |
|---|---|
| Japanese, Korean, Chinese (Simplified), Chinese (Traditional), Vietnamese, Thai, Malay, Indonesian, Arabic | €27-33 |
| Polish, Czech, Russian, Ukrainian, Turkish | €27-30 |
| Swedish, Danish, Norwegian, Finnish | €35-45 |
| French, Italian, German, Spanish (Spain), Spanish (Latin America), Portuguese (Portugal), Portuguese (Brazil), Dutch | €30-35 |
Pricing Examples
- Steam store page: about 300 words into Simplified Chinese, Japanese, Korean, German and French → €132-171
- Demo: 3,000 words into Simplified Chinese, Japanese and German → €780-1,020
- Indie game: 10,000 words into French, Italian, German and Spanish → €4,000-4,800
- Narrative game: 35,000 words into French, Japanese and German → €9,800-12,250
- LQA: 30,000-word game in French and German: 12 to 15 hours per language → €720-1,050
What Affects the Price
Costs are affected by word count, number of languages and service type. We also provide generous discounts, flat rates or even monthly retainers for high workloads or recurring work.
While word count-based quotes are always precise, LQA quotes are usually an estimate. For LQA, the actual hours spent on the project depend on how many bugs the testers find, how stable the build is and whether we have cheats to skip the grind.
Want a Quote for Your Game?
Send us your project details, the languages and the services you’re interested in, and we’ll get back to you with a quote.





